GIVE IT A SECOND TO LOAD BEFORE INTERACTING WITH IT.
Reticle HUD
Role: UX/UI Designer, UI Motion Designer
Personal project exploring the possibilities of a HUD/FUI within a video game context. Main interactions are activating/deactivating the reticle, scrolling/panning with the azumith compass and a “scanning’ function. This HUD is about tracking, range-finding instead of artillery or a rifle scope. Animation and interaction was made using Rive, with the idea that it can be implemented in a game engine.